Crystal Abundance
Spell Normal

Crystal Abundance

  • Archetype:
  • Crystal Beast

  • View:
  • 3335




Send 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards on the field to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards your opponent controlled that were sent to the Graveyard by this card's effect.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 8, 2026
49± 6/ 100
Power Score
Intrinsic 49
Deck 49

Crystal Abundance — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 49 · Deck: 49 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Recovery/Recursion

Why it scores here

Crystal Abundance converts a board of up to four Crystal Beast Spell/Trap cards into a mass Special Summon: it sends every field card to the Graveyard, then revives as many Crystal Beast monsters as the opponent had cards sent by this effect. The ceiling is high when the opponent has a large board, but the card is archetype-locked behind a four-card S/T cost and has no recorded combo evidence to confirm the conversion. High deck inclusion (132 decks, 73.5% in Crystal Beast) and strong partner overlap confirm it is a consistently played piece, not that it is intrinsically strong, so those numbers did not raise the score.

Axis scores

Axis Score Evidence
Accessibility 55 Spell with 132 sampled decks and strong partner overlap, but the four-card Crystal Beast S/T cost and absence of searcher evidence limit reliable access (observed + inferred).
Combo & Conversion 65 Text describes a board wipe into up-to-N revival of Crystal Beast monsters; the value scales with opponent cards sent, but there are zero combo boards to confirm it (inferred).
Resource Economy 45 Sends the user's own field to the GY and revives from the GY, so the net is a refuel that depends on the opponent's board size; no netCardAdvantage data (inferred).
Effect & Interaction 55 Mass send-to-GY of all field cards is real opponent interaction, but it is not a negate and is not hand-trap reach (verified from text).
Material Utility 15 A non-monster Spell with no material or level role in its own right (verified from card type).
Resilience & Flexibility 35 A single Spell with no redundancy and vulnerable to a single negate, though multiple Crystal Beast S/T routes give some flexibility (inferred).
Deck-Building Efficiency 40 Single-copy usage (avg 1.12) is cheap, but it requires a Crystal Beast-dense build and S/T cost slots, so it restricts the deck (observed + inferred).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 49, Meta = provisional. Modifiers: Self-locking archetype restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Mass send-to-GY of the whole field, which answers a large opponent board
  • Revives multiple Crystal Beast monsters from the GY in one activation
  • Single-copy use keeps deck slot cost low
  • Strong partner overlap (Crystal Bond, Rainbow Bridge) in a large sample

Weaknesses

  • Requires four Crystal Beast S/T cards, so it is dead outside that archetype
  • Sends the user's own field to the GY, which can cost board presence
  • Value depends entirely on how many opponent cards are sent by the effect
  • No combo or guide evidence confirms its conversion in practice

Counters / choke points

  • Negation of the Spell in response to activation (inferred from text)
  • Opponent keeps few cards on the field, so the revival count stays low (inferred)

Best use

Boss/End-board finisher that doubles as a Crystal Beast GY revival engine. Decks: Crystal Beast. Suggested copies: 1.

Evidence & gaps

  • Verified: Spell card with text: four Crystal Beast S/T cards are sent to the GY, all field cards are sent to the GY, then up to N Crystal Beast monsters are Special Summoned from the GY; Formats are TCG, OCG and MasterDuel; 132 decks; 97 (73.5%) in the Crystal Beast archetype; average 1.12 copies per deck
  • Observed: Top partners: Crystal Bond (92.4%), Rainbow Bridge (92.4%), Crystal Beast Rainbow Dragon (89.4%); Gameplay types: 7 (82.6%), 4 (10.6%), 6 (6.8%)
  • Inferred: Primary role is Boss/End-board, with Recovery/Recursion secondary, because the card wipes the field and then revives from the GY; Accessibility is moderate: S/T-zone cost and no searcher evidence; Value scales with the opponent's board size
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only no searcher or S/T-source evidence for the four-card Crystal Beast cost











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